Culinary Purrsuit Patch Notes: ver. 1.1
Culinary Purrsuit » Devlog
Hello everyone, it's my first time doing one of these, if I recall correctly, but many changes have happened on the last day to make the game more playable. shout out to Alex from our group for staying up late with me to help get these changes made, could not have done it without her... anyways, we will sort each change by day, and if I missed anything,g let me know.
day 1:
- pretty much the same, not much changes needed
day 2:
- The boss was nerfed to make it easier to beat
- continuing after dying to sea monsters no longer softlocks you (do be careful as going back to npcs stacks extra items this does not affect the fight so it's still in)
- The fishing rod no longer gets lost after healing
day: 3
- not much needed to be changed here also
day 4:
- fixed issue with the missing screen and screen transitions not lining up properly.
- fix the glitch where you could skip the boss if you killed the last boss, as the $Enemyhealth variable never got re-called so the boss would already be dead when you got to it.
- fixed issues with the boss background not being consistent
day 4.5/final boss:
- According to Alex, the fight is winable now, so that's good, but I've not tested it myself,f so it might still be hard (skill issue lol)
(banner art is background and luna by Amelea, I believe, and mc is by sam)
let me know if I missed anything and have a great day
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49 days ago
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Culinary Purrsuit
a game where you play as a cat chief who cooks strange dishes by hunting monsters for your sister luna
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